GuideDex

Close and Personal

Tier 2

Close and Personal is a Tier 2 Spirit Charm in VV: Ultimatum granting 5% weapon and hakuda damage in exchange for 2% damage vulnerability.

Close and Personal is one of the simplest trades in the Tier 2 roster: +5% weapon/hakuda damage, -2% damage vulnerability (you take 2% more damage). The flavor line - "Don't run!" - says where the charm wants you: in melee range, converting the damage edge into faster kills before the added fragility matters.

The buff covers both weapon damage and hakuda (hand-to-hand) damage, making it equally at home in sword builds and martial-arts builds - but it does nothing for kido, whose users should look at its ranged twin, Ranged Warrior, which offers 6% kido/ranged damage for a slightly larger 3% vulnerability. The two charms bracket the same design: a modest unconditional damage boost priced in survivability.

Because both numbers are always on, evaluation is straightforward: if your build ends fights quickly at close range, the 5% compounds with everything else you stack; if fights go long, the 2% extra damage taken compounds against you instead. It requires Level 10 and weighs 1 wt.; its zone and specific source are not documented in current community documentation.

Close and Personal in VV: Ultimatum
Close and Personal - in-game documentation

Traits

Melee edge5% weapon/hakuda damage.
Exposed2% damage vulnerability.

Details

TierTier 2
RequiresLevel 10
Weight1 wt.

FAQ

What does Close and Personal boost?

Weapon damage and hakuda (hand-to-hand) damage by 5%. Kido builds get nothing from it - Ranged Warrior is the kido-side equivalent.

What is the downside of Close and Personal?

A flat 2% damage vulnerability - you take 2% more damage from all sources while it is equipped.

Other Spirit Charms

Source-checked. Compiled from community documentation and cross-checked sources; values pending in-game verification. Last updated: . Spotted an error? Report a correction.