Trouble in Paradise
Tier 1Trouble in Paradise is a Tier 1 Spirit Charm in VV: Ultimatum granting 10% more damage when fighting in a Homeworld.
Trouble in Paradise is location-keyed power - "Home court advantage!" You deal 10% more damage when fighting in a Homeworld, a hefty unconditional bonus by Tier 1 standards, gated entirely by geography.
A flat 10% is the kind of number usually reserved for higher tiers or paired with a drawback; here the drawback is simply the map. Inside Homeworld boundaries the charm outperforms nearly every other Tier 1 damage option; outside them it is dead weight in your Notch budget. Its worth therefore reduces to a time-audit: players whose PvP, farming, or social brawling actually happens in Homeworlds are getting a top-of-tier deal.
The name suggests the intended use case - bringing trouble to someone's home turf, or defending your own. It weighs 1 wt. and lists no level requirement in the documented tooltip. Its zone and drop or vendor source are not documented in current community documentation, so acquisition is undocumented beyond the general charm sources.

Traits
Details
| Tier | Tier 1 |
| Weight | 1 wt. |
FAQ
Where does Trouble in Paradise work?
Only in Homeworlds - the 10% damage bonus applies to fights inside them and nowhere else.
How do you get Trouble in Paradise?
Its source is not documented in current community documentation; no zone, boss, or vendor is listed.