Eleons Mechanics
Core game systems documented from official reveals: breeding, types, shinies, wardens, camps, life skills and capture items.
Breeding & Abnormal Eleons
Breeding is a confirmed launch feature of Eleons: two Eleons can be paired to produce so-called abnormal Eleons - offspring with elevated power and stats that inherit abilities from their parents.
Camps & Base Building
The Base Camp system lets you build and customize your own camp as a home base in the world of Eleon - a place to rest between expeditions and care for your Eleon companions.
Capturing Eleons & Item Types
Eleons are captured using Plates - the game's equivalent of a pokeball - supported by an item economy of evolution items, ability items, key items and battle consumables.
Life Skills (Fishing, Mining, Camping, Gardening)
Eleons ships with a set of side activities the developers list as 'fishing, mining, camping, gardening and more' - gathering and downtime loops that run alongside the core capture-and-battle game.
Shiny Eleons
Shiny Eleons are alternate-coloration variants with a spawn chance below 1%, positioned by the developers as the game's long-term collection chase on top of the 300+ base roster.
Types & Type Chart
Eleons uses a 17-type elemental system: every Eleon has at least one type, each type interacts differently with the others, and combat rewards exploiting those matchups alongside STAB and weather effects.
Wardens & Legendary Bosses
Wardens are Eleons' region-guarding boss creatures - colossal legendary Eleons with cinematic entrances that anchor each area's ultimate challenge. Rootitan is the confirmed first Warden; Nautitan, Aquietus and Cerberio headline the wider legendary roster revealed so far.