Luminosity
Uncommon (30.0%)Luminosity is an Uncommon Arrancar element in VV: Ultimatum, rolled from the 30.0% bracket, a light-based kit whose Finger Shot beams stun on hit and whose upgrades surround you with popping light orbs.
Luminosity fights with condensed light. Finger Shot (Ctrl + M1) fires a piercing beam from your finger that stuns anyone it hits - and the Reiatsu Efficiency line multiplies it, adding an extra shot at Level 4 and another for every 2 further points invested, up to 3 additional shots. Light Kick (Ctrl + M2 in Resurreccion) releases a burst of energy before a swift kick, which learns to ragdoll and knock up at Damage Level 5.
The Resurreccion passive is currently unknown and awaiting community testing, so treat that slot as subject to change per current documentation. The showcase footage on record used the Energy variant, so base-element visuals may differ.
The Range upgrade line gives Luminosity its signature look: after landing any Luminosity ability, light orbs begin circling you, and each orb pops when you deal melee damage - at Level 9 you generate more orbs and they last longer. Two 10% variants exist: Energy trades damage for Reiatsu gained on hit and recolors the kit blue, while Ultraviolet gives attacks fire properties on hit and turns everything pink.

Traits
Details
| Faction | Arrancar |
| Awakening | Resurreccion |
| Variants | Energy (10%), Ultraviolet (10%) |
Partial Resurreccion moveset
Finger Shot (Ctrl + M1) fires a piercing beam of light from your finger, stunning anyone hit. The documented showcase was recorded with the Energy variant.
Resurreccion
The passive is unknown and still needs community testing. Light Kick (Ctrl + M2) releases a burst of energy before swiftly kicking your opponent.
Milestone upgrades
Reiatsu Efficiency: Level 4 fires an additional shot on Finger Shot, and every 2 further points in the stat add another shot, up to 3.
Damage: Level 5 makes Light Kick ragdoll and knock up.
Range: Level 6 creates light orbs that circle you after landing any Luminosity ability, each popping when you deal melee damage; Level 9 creates more orbs and makes them last longer.
FAQ
How many Finger Shot beams can I fire?
Base Finger Shot is a single beam; Reiatsu Efficiency Level 4 adds one more, and every 2 additional points add another, capping at 3 extra shots.
What do the light orbs do?
With Range Level 6, landing any Luminosity ability spawns light orbs that orbit you - each orb pops when you deal melee damage, and Level 9 grants more, longer-lasting orbs.
Which Luminosity variant should I keep?
Energy (10%) suits sustain builds, converting hits into Reiatsu at a damage cost; Ultraviolet (10%) adds fire properties on hit for extra pressure. Both are 10% rolls with distinct recolors.