Club
The Club is a Quincy heavy weapon in VV: Ultimatum dealing 17 damage and a top-tier 18 posture damage per swing at Very Long range, with a riposte-capable critical on a 7.5-second cooldown.
The Club is the Quincy faction's heavy bruiser. Each connected swing lands 17 damage and 18 posture damage - tied with the Lance for the highest posture damage documented - and stuns for an Extremely Long duration, giving Club players commanding follow-up windows after every hit.
It handles like the heavyweight it is: Very Slow attack speed and Very Long attack duration make every swing a commitment that can be parried or spaced out, though Very Long range means those swings threaten a lot of ground. Compared to the Lance, its closest statistical sibling, the Club gives up the extreme reach tier in exchange for a full speed tier (Very Slow vs Extremely Slow) and a far friendlier critical cooldown.
That critical recharges every 7.5 seconds and can be used as a riposte after a parry - quick cycling for a weapon with this much posture damage behind it, making parry-riposte the Club's most reliable damage avenue. Community documentation is tagged 'Q' for Quincy availability and captures an Evolved Critical variant for the weapon.

Details
| Faction | Quincy (per community 'Q' tag) |
| Attack Speed | Very Slow |
| Attack Duration | Very Long |
| Attack Stun | Extremely Long |
| Attack Range | Very Long |
| Damage | 17 |
| Posture Damage | 18 |
| Riposte Critical | Yes |
| Critical Cooldown | 7.5 |
FAQ
Who can use the Club?
It is tagged 'Q' in community documentation, indicating Quincy availability.
How does the Club compare to the Lance?
Same 17/18 damage split, but the Club is a speed tier faster (Very Slow vs Extremely Slow) with a much shorter critical cooldown (7.5s vs 10s), while the Lance out-ranges it (Extremely Long vs Very Long).
What is the Club's critical cooldown?
7.5 seconds, and it can be used as a riposte after a successful parry.