Fists
Fists are VV: Ultimatum's unarmed combat option - the base of the Hakuda fighting-style system - though their numeric stats are not yet filled in by community documentation.
Fists are the weaponless way to fight in VV: Ultimatum, and the foundation the game's Hakuda (hand-to-hand) style system builds on. Community documentation confirms the basics - a distinct M1 attack string and a critical attack, both captured in gameplay footage - but the weapon's stat sheet (attack speed, duration, stun, range, damage, posture damage, riposte capability and critical cooldown) is currently blank in the source material, so no numbers can be stated honestly yet.
What gives Fists their depth is the style layer. Per the community's weapon-style documentation, Hakuda styles such as Boxing, Karate, Muay Thai and Wrestling replace your unarmed moveset - and unlike regular weapon styles, learning a Hakuda style is a commitment: you cannot switch back to the basic style or learn another without purchasing a Robux reset, and each style's unlock quest carries a Hakuda stat requirement.
In short: Fists are less a finished weapon page and more the gateway to the martial-arts progression tree. This page will be updated with the full stat block once the community documents it and the values are verified in-game.

Details
| Stats | Not yet documented in community documentation |
| Related styles | Boxing, Karate, Muay Thai, Wrestling (Hakuda styles) |
FAQ
What are the Fists' damage and speed stats?
Unknown - the stat block in community documentation is currently empty. Only the M1 string and critical are documented, via gameplay footage.
How do fighting styles interact with Fists?
Hakuda styles (Boxing, Karate, Muay Thai, Wrestling) alter unarmed combat. Once you learn one you cannot return to the basic style or learn another without buying a Robux reset.