Rapier
The Rapier is a Quincy dueling blade in VV: Ultimatum with an all-average tempo profile, 13.5 damage and 13.5 posture damage per thrust at Long range - but its critical cannot be used as a riposte.
The Rapier is the Quincy's pressure-fencing weapon, and its community-documented flavor text - an opponent drowning under endless basic attacks - captures the playstyle honestly: relentless M1 strings rather than big single moments.
The stat line supports that identity. Average attack speed and Average attack duration produce a steady, unpunishing rhythm; Long range gives it a comfortable poke advantage over standard blades; and 13.5 damage with matching 13.5 posture damage per hit outdamages the katana per touch. The costs are a Short stun on hit - you rarely get big follow-up windows - and, most importantly, its critical cannot be used as a riposte after a parry (Riposte Critical: No), so parrying with a Rapier pays out less than with most weapons.
The critical itself runs on a 7.2-second cooldown, and community documentation captures an Evolved Critical variant. The weapon is tagged 'Q' for Quincy availability. Net result: a volume weapon that wins through accumulated chip pressure, not through the parry-punish economy.

Details
| Faction | Quincy (per community 'Q' tag) |
| Attack Speed | Average |
| Attack Duration | Average |
| Attack Stun | Short |
| Attack Range | Long |
| Damage | 13.5 |
| Posture Damage | 13.5 |
| Riposte Critical | No |
| Critical Cooldown | 7.2 |
FAQ
Who can use the Rapier?
It is tagged 'Q' in community documentation, indicating Quincy availability.
Can the Rapier riposte after a parry?
No - its critical is documented as non-riposte-capable, so it lacks the standard parry-punish payoff most weapons have.
What is the Rapier's playstyle?
Sustained pressure: average-tempo thrusts at Long range with 13.5/13.5 per hit, winning through volume rather than big punish windows.