Minigun
The Minigun is an Arrancar ranged weapon in VV: Ultimatum dealing 15 damage and 15 posture damage with Extremely Long attack stun, but its critical cannot riposte and its attacks are Very Slow with Extremely Long duration.
The Minigun is the most unconventional entry in the Arrancar arsenal - a sustained-fire weapon in a game built around parries and blade timing. Its stat line reads like a siege tool: 15 damage and 15 posture damage with attack stun rated Extremely Long, meaning targets caught in its fire are locked down for enormous stretches.
The costs are equally extreme. Attack speed is Very Slow and attack duration Extremely Long - the longest documented - so committing to fire means being locked into the animation for a long time. Range is Very Long, appropriate for a gun, but notably not the top of the scale. Critically, it is one of only three documented weapons whose critical cannot be used as a riposte after a parry (Riposte Critical: No), so the standard parry-punish loop pays out less; its critical runs on a 7-second cooldown regardless.
The weapon is tagged 'A' in community documentation, indicating Arrancar availability, with an Arrancar skin captured. Both a standard and an up-close critical are documented in the source footage.

Details
| Faction | Arrancar (per community 'A' tag) |
| Attack Speed | Very Slow |
| Attack Duration | Extremely Long |
| Attack Stun | Extremely Long |
| Attack Range | Very Long |
| Damage | 15 |
| Posture Damage | 15 |
| Riposte Critical | No |
| Critical Cooldown | 7 |
FAQ
Who can use the Minigun?
It is tagged 'A' in community documentation, indicating Arrancar availability.
Can the Minigun riposte after a parry?
No - it is one of the few documented weapons with 'Riposte Critical: No', so its critical cannot be used as a parry follow-up.
What is the Minigun's core trade-off?
Extremely Long stun lockdown on targets versus Extremely Long attack duration locking you into the firing animation - both the longest values on the documented scale.