Hammer
The Hammer is a heavy posture-breaker in VV: Ultimatum - 16 damage and 17 posture damage per hit with very slow swings but only average attack duration, and a riposte-capable critical on an 8-second cooldown.
The Hammer is the blunt answer among VV: Ultimatum's heavy weapons. It deals 16 damage and 17 posture damage per hit - posture damage actually exceeding its health damage - which makes it a dedicated guard-crusher in a combat system built around stagger bars and punish windows.
Its rhythm is unusual for a heavy weapon: attack speed is Very Slow, but attack duration is only Average, so while swings come infrequently, each one finishes relatively quickly and leaves you less exposed than the Greatsword's or Club's drawn-out arcs. A Very Long stun on hit gives ample time to follow up, and Long range keeps it respectable at mid distance.
The critical is riposte-capable and recharges every 8 seconds, so parry-into-critical is the natural gameplan: crush posture with regular hits, parry the counterattack, and cash in the riposte. Community documentation captures an Evolved Critical variant and Soul Reaper skins for the weapon; it carries no faction tag, so no restriction is documented.

Details
| Attack Speed | Very Slow |
| Attack Duration | Average |
| Attack Stun | Very Long |
| Attack Range | Long |
| Damage | 16 |
| Posture Damage | 17 |
| Riposte Critical | Yes |
| Critical Cooldown | 8 |
FAQ
What is the Hammer best at?
Breaking posture - its 17 posture damage exceeds its 16 health damage, and a Very Long stun on hit gives generous follow-up time.
How does the Hammer compare to the Greatsword?
The Greatsword hits harder (18 vs 16) with more range and stun, but the Hammer's Average attack duration means its swings recover faster, leaving you less exposed between hits.
Can the Hammer riposte?
Yes - its critical works as a riposte after a parry and recharges every 8 seconds.