GuideDex

Odachi / Longsword

The Odachi (Longsword) is a long-reach blade in VV: Ultimatum - fast attack speed with very long range, trading down to 12.6 damage and 12.6 posture damage, with a riposte-capable critical on an 8.25-second cooldown.

The Odachi is described in community documentation as the sword's longer sibling: the same fast, familiar handling, but with reach extended to very long range at the cost of slightly lower numbers - 12.6 damage and 12.6 posture damage per hit versus the katana's 13/13.

Where it clearly beats the standard katana is on-hit stun: the Odachi's attack stun is rated Long (the katana's is Short), so landed hits buy noticeably more follow-up time. Combined with fast attack speed and very long range, that makes it a strong spacing weapon - you poke from outside most weapons' reach and get generous frames to continue pressure when a hit connects. Its critical can be used as a riposte after a parry and recharges every 8.25 seconds.

Community documentation captures an Evolved Critical variant for the weapon along with Soul Reaper skins, and its attack footage is captured on a Quincy character - the weapon carries no faction tag, so no faction restriction is documented.

Odachi / Longsword in VV: Ultimatum
Odachi / Longsword - in-game documentation

Details

Attack SpeedFast
Attack DurationAverage
Attack StunLong
Attack RangeVery Long
Damage12.6
Posture Damage12.6
Riposte CriticalYes
Critical Cooldown8.25

FAQ

How does the Odachi differ from the Katana?

It trades a little damage (12.6 vs 13 on both damage and posture) for much better reach (Very Long vs Average range) and a longer stun on hit (Long vs Short).

Can the Odachi riposte after a parry?

Yes - its critical is riposte-capable, on an 8.25-second cooldown.

Is the Odachi faction-locked?

No faction tag is documented; community documentation shows both Soul Reaper skins and footage on a Quincy character.

Other Weapons

Source-checked. Compiled from community documentation and cross-checked sources; values pending in-game verification. Last updated: . Spotted an error? Report a correction.