Rifle
The Rifle is a Quincy ranged weapon in VV: Ultimatum dealing 12.8 damage and 12.8 posture damage per shot at Long range, with a riposte-capable critical on a 10-second cooldown.
The Rifle brings gunplay to the Quincy arsenal with a deliberately measured profile: Average attack speed, Long range and an even 12.8 damage / 12.8 posture damage split per shot - modest per-hit numbers that reward consistent aim over burst plays.
Its constraints are timing-based. Attack duration is Very Long, so each firing sequence commits you significantly, and stun on hit is Short, meaning shots do not buy much follow-up time. Interestingly for a ranged weapon, its critical is riposte-capable - unlike the Arrancar Minigun's - though it runs on a 10-second cooldown, tied for the longest documented, so each riposte is a rationed resource.
Community documentation captures both a standard Evolved Critical and an up-close Evolved Critical variant for the weapon, suggesting its heavy attack behaves differently at point-blank distance. The weapon is tagged 'Q' for Quincy availability. Overall it plays as a patient mid-range chipper that keeps the parry-riposte option in its back pocket.

Details
| Faction | Quincy (per community 'Q' tag) |
| Attack Speed | Average |
| Attack Duration | Very Long |
| Attack Stun | Short |
| Attack Range | Long |
| Damage | 12.8 |
| Posture Damage | 12.8 |
| Riposte Critical | Yes |
| Critical Cooldown | 10 |
FAQ
Who can use the Rifle?
It is tagged 'Q' in community documentation, indicating Quincy availability.
Can the Rifle riposte after a parry?
Yes - unlike the Minigun, its critical is riposte-capable, though the 10-second cooldown (tied for longest documented) means you must spend it wisely.
Does the Rifle's critical change up close?
Community documentation captures separate footage for its Evolved Critical at range and up close, indicating distinct point-blank behavior.