Scythe
The Scythe is a Soul Reaper/Arrancar weapon in VV: Ultimatum with Very Long range, 15 damage and 14 posture damage at Slow speed, and a riposte-capable critical on a short 6-second cooldown.
The Scythe is the mid-heavy sweeper of the Soul Reaper and Arrancar arsenals: solid 15 damage and 14 posture damage per hit delivered at Very Long range, letting it contest space that shorter mid-weight weapons cannot reach.
Its tempo profile is Slow attack speed with Long attack duration - each sweep is a real commitment - and its stun on hit is only Average, so it grants less follow-up time than other weapons in its weight class. What compensates is the critical: riposte-capable and recharging every 6 seconds, among the fastest documented critical cooldowns, so the Scythe player gets to answer parried opponents with a heavy punish nearly every exchange.
The weapon is tagged 'SR/A' in community documentation, indicating Soul Reaper and Arrancar availability, and skin variants for both factions are captured. Practically, the Scythe suits players who fight at the edge of range and build their offense around the parry-riposte loop rather than raw hit-trading.

Details
| Faction | Soul Reaper / Arrancar (per community 'SR/A' tag) |
| Attack Speed | Slow |
| Attack Duration | Long |
| Attack Stun | Average |
| Attack Range | Very Long |
| Damage | 15 |
| Posture Damage | 14 |
| Riposte Critical | Yes |
| Critical Cooldown | 6 |
FAQ
Who can use the Scythe?
Community documentation tags it 'SR/A' - Soul Reaper and Arrancar - with skins captured for both factions.
What stands out about the Scythe?
Very Long reach on a mid-heavy stat line (15/14) and a 6-second riposte-capable critical - one of the fastest documented critical cooldowns.
What is the Scythe's weakness?
Slow swings with Long attack duration and only Average stun on hit, so whiffed sweeps are punishable and landed hits grant limited follow-up time.